1. 14:24 2nd Mar 2014

    Reblogged from nevver

    nevver:

Steven Soderberg

Let’s not do that.

    nevver:

    Steven Soderberg

    Let’s not do that.

  2. For the first time I’ve met a person who thinks like me…on youtube, at least.

  3. Introducing CoVim – Collaborative Editing for Vim

    fredkschott:

    Header Image

    Today we’re announcing CoVim, a plugin that adds multi-user, real-time collaboration to your favorite (or least favorite) text editor. CoVim allows you to remotely code, write, edit, and collaborate, all within your custom Vim configuration. Originally started as a senior capstone project for Tufts University, we’re now open-sourcing it to give the world one of Vim’s most requested features. Think Google Docs for Vim.

    Read More

  4. List of Development Podcasts

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    Listening to Podcasts is a fairly recently discovered habit, that keeps me in the zone while working. Here’s what my iTunes is downloading and playing every week:

    NSBrief
    This is one of my favourite. “A brief Podcast for Cocoa Developers, discussing interesting developer-y topics.” as the podcast’s creator (Saul Mora) describes it. Every episode interviews a guest, which is highly respected in the community and discussions revolve around various aspects of development of either apps or libraries.
    Podcast URL: http://feeds.nsbrief.com/nsbrief

    Giant Bomb
    The gamers at Giant Bomb go all out in this >2 hours long podcast. Most of the times they are utterly hilarious, but be warned: ranting is often.
    Podcast URL: http://www.giantbomb.com/podcast-xml/

    Kwalee
    From the heart of UK, the Kwalee guys maintain this podcast about (most of the times) games on mobile devices. As a disclosure, they are also a game development studio, so self promo is sure to be found in there, but I don’t consider that a problem at all. The casual style and british humor is worth listening to every second. Unfortunately the podcast is no longer weekly.
    Podcast URL: http://feeds.soundcloud.com/users/13849232-kwalee/tracks

    EdgeCases
    Another software development weekly podcast, mostly related to Apple stuff. Most of the times Andrew Pontious and Wolf Rentzsch get in quite deep details covering app and how apps are built.
    Podcast URL: http://feeds.feedburner.com/EdgeCases

    Developing Perspective
    You guessed it, this podcast is about iOS development again. Developing Perspective is usually 15 minutes long and it delivers the gist of the episode’s topic pretty clearly.
    Podcast URL: http://developingperspective.com/feed/podcast/

    NSNorth
    Ramping up for the conference with the same name, NSNorth presents interviews with the speakers.
    Podcast URL: http://nsnorth.ca/podcast.xml

    Critial Path
    This podcast looks at the mobile market from a higher perspective, not diving in the tech details. Good for keeping a birds eye view.
    Podcast URL: http://feeds.5by5.tv/criticalpath

    Back to Work
    The last podcast on my list comes from the 5by5 network again. Their tagline sums their topics very well: “discussing productivity, communication, work, barriers, constraints, tools, and more.” Add a dash of humour and I present you my second favourite podcast on this list.
    Podcast URL: http://feeds.5by5.tv/b2w

    Most of them are good for getting in the “get stuff done” mood, that’s why I usually listen to them while coding. If you have any other suggestion, please share.

  5. 11:56 14th Jan 2013

    Reblogged from seanbonner

    Be curious. Read widely. Try new things. I think a lot of what people call intelligence just boils down to curiosity.
  6. [REVIEW] Jacked

    image

    Few games have had a greater social impact than the Grand Theft Auto series. David Kushner presents the history and decisions that made this franchise come to a very fruitful life. Jacked is a result of many hours of interviewing all the parties that had an impact on this pop culture phenomenon.

    From the highly productive teach team in Edinburgh, lead by Dave Jones, to the Def Jam admiring Sam Houser, to the highly conservative lawyer-shark Jack Thompson, Jacked covers the major details. The narrative style is a good combination of factual non-fiction and well built storylines.

    As in many success stories, ups and downs are present. The biggest decline was close to destroy Rockstar, mostly because of conservative points of view imposed by various politicians. A hidden sex mini-game made its way into the public version of the game, which was considered unacceptable, regardless of the fact that the game needed to be hacked to enable it. There goes logical thinking out the window!

    “Video game development is a highly collaborative work in progress, with constant feedback along the way.”

    The above quote is true for every game. Add to that an inspiring and ambitious co-founder (Sam Houser), a generation that considered video games as suited only for children, overprotective lawyers, an America which has a volatile definition of freedom and some sparks are bound to happen. Luckily these sparks ended up in breaking sales records and solidifying video games as an art.

    GTA was always about game play and Sam Houser’s crew took every detail very seriously: professional actors for voice-overs, sun-shy programmers sent on the streets of New York and Los Angeles for inspiration, endless hours of playing, gaming conventions, carefully hand picked soundtracks, clever PR.

    Even though GTA deserves full respect, it seems like this is only an effect, while the root cause being the company culture nurtured by Rockstar. Even though “work hard, party harder” might sound like a cliché, David Kushner’s Jacked exposes some of the details in which this goal can become real.

    The book achieves a secondary goal: it urges the reader to download GTA and enjoy the virtual freedom. On top of that I’d like to add that the soundtrack is worth listening to and here is a GTA playlist I discovered on Spotify: spoti.fi/NovDL1

    The only negative aspect I saw in this book is that it was too short. The book could have had double the number of pages and it would still be too short. That could be mostly because of hunger for details on how Rockstar achieved success and empathy with the main characters.

  7. A designer’s insight into the Audi A7. Seeing beyond the advertising bit and some inspirational clichés, it’s the combination of engineering and design that gets my imagination going.

  8. The list of lists - Cocoa Touch 3rd Party libraries

    There are many good ways for one to improve his coding speed and skills. One of these ways is to read, use and contribute to open source projects. For Cocoa Touch there are quite a lot of such projects and here’s a list of websites that try to aggregate them.

    http://cocoacontrols.com/ - best maintained list so far. It includes commercial libs too. Nicely presented with pictures, ratings and licensing.

    http://cocoaobjects.com/

    http://iosframeworks.com/ - “A curated catalog of iOS frameworks and classes for the pragmatic iOS developer” as they call themselves. iOS Frameworks has many frameworks, not only single function libraries.

    http://www.cocoapedia.org/wiki/Category:Components – A smaller list, from cocoapedia.

    Some 3rd party developer frameworks which handle some of the tedious common tasks done during development:

    https://github.com/defagos/CoconutKit

    http://tapku.com/

    http://cocoacoding.com/2011/03/21/3rd-party-developer-frameworks/

    And for the adventurous there is always:

    https://github.com/languages/Objective-C

  9. I try to stay away from posting “trendy” stuff on my over-neglected blog, but this is far from trendy and I’ll go as far as calling this a classic beauty.

  10. Even though I’ve been using git for a few years already, there are still many unexplored corners of my favorite source-control system. Roger did a fantastically creative effort to try to simplify and clarify some core git concepts. As he puts it “no deep shit”. For slightly more advanced git candy this is a good start.